QcEntityMesher::Attachment Struct
struct QcEntityMesher::AttachmentAn extra textured box worn on a bone of a skeleton model, in model space like the bone's own boxes: it turns with the bone and takes the figure's light and hurt tint. More...
| Header: | #include <clientcore/entitymeshes/QcEntityMesher.h> |
Detailed Description
Armour layers and parts are attachments (QcArmourLook, decision E-235); anything else worn on the body can use them too. front, when set, textures the face looking forward (-Z) instead of texture. Attachments on a bone the model lacks follow the whole body.