QcGamepadMapping::Combo Struct
struct QcGamepadMapping::ComboA button combination (decision E-692): button pressed while the button of modifier is held runs action instead of the button's own action, for that whole press. More...
| Header: | #include <clientcore/input/QcGamepadMapping.h> |
Detailed Description
The table is fixed (the controller page shows it read-only); the modifier follows the binding of its action.