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- persistentMobs() const : QList<QcMobManager::Stored>
- populateChunk(QcServerWorld &, QcChunkPos, const std::function<quint32 ()> &)
- populatedChunks() const : const QSet<QcChunkPos> &
- population() : QcVillagePopulation &
- population() const : const QcVillagePopulation &
- pushOnPlayer(const QcVec3 &, quint64) : QcVec3
- release(QcCreature &)
- relinkFamilies()
- remove(quint32) : bool
- removeAll()
- removeDepartureListener(QcMobManager::DepartureToken)
- restore(const QList<QcMobManager::Stored> &, const QSet<QcChunkPos> &, const std::function<quint32 ()> &)
- setCrowdLimits(qint64, qint64)
- setGriefing(bool)
- setHurtTicks(int)
- setNaturalSpawning(bool)
- setNextUid(quint64)
- setPathLimits(qint64, qint64, qint64)
- setWeather(float, float)
- setYawRandom(QRandomGenerator *)
- spawn(QcCreatureKindId, const QcVec3 &, quint32, bool, bool) : quint32
- spawner() : QcNaturalSpawner &
- spawner() const : const QcNaturalSpawner &
- storedOf(const QcCreature &) : QcMobManager::Stored
- takeBlockActions() : QList<QcMobManager::BlockAction>
- takeCreatureHits() : QList<QcMobManager::CreatureHit>
- takeLaunches() : QList<QcProjectileManager::Launch>
- teleport(quint32, const QcBlockAccess &) : bool
- tick(QcServerWorld &, const QList<QcMobManager::PlayerView> &, double, double, const std::function<quint32 ()> &) : QList<QcMobManager::PlayerHit>
- unload(const std::function<bool (const QcCreature &)> &)
- villagers() : QcVillagerBehaviour &
- villagers() const : const QcVillagerBehaviour &
- wound(quint32, double) : std::optional<QList<QcItemDrop>>
- woundAt(qsizetype, double) : std::optional<QList<QcItemDrop>>
- operator=(const QcMobManager &) : QcMobManager &
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