QtCraft API C++ classes QML types Handbook

QcProjectileManager::Handlers Struct

struct QcProjectileManager::Handlers

What the tick reports to the server. More...

Detailed Description

hit: a hit (true when the body took it; otherwise the projectile bounces, unless it breaks); pickup: a stuck projectile a player touches (true when they took it); stuck: a projectile that stuck this tick; broken: one that broke at a hit (decision E-427); blockHit: every block a projectile met (optional).