QcProjectileManager::Handlers Struct
struct QcProjectileManager::HandlersWhat the tick reports to the server. More...
Detailed Description
hit: a hit (true when the body took it; otherwise the projectile bounces, unless it breaks); pickup: a stuck projectile a player touches (true when they took it); stuck: a projectile that stuck this tick; broken: one that broke at a hit (decision E-427); blockHit: every block a projectile met (optional).