QtCraft API C++ classes QML types Handbook

QcServerClient::Input Struct

struct QcServerClient::Input

What the client may send: inputs refilled each tick by the real time it stands for, one per 50 ms (decision E-249), so other tick rates and sprints keep the player's pace; budgets of the other spammable messages; the latest input applied; positions whose true block was resent in tick miningResendTick after a dropped mining message. More...

Detailed Description