QcShyDefinition Struct
A shy creature (the ocelot, decision E-480), from its data (shy): it flees from players closer than distance metres, except from one who holds one of its calmItems and moves no faster than calmSpeed m/s (sneaking up slowly with its food). More...
| Header: | #include <common/content/mobs/QcMobTraits.h> |
Detailed Description
Server side only.