QtCraft API C++ classes QML types Handbook

QcStructureDefinition::SpawnArea Struct

struct QcStructureDefinition::SpawnArea

The structure's footprint over the whole height of the world as a spawn area of the original game (decision E-871; "spawnArea": {"monsters": [...]}): a monster that spawns naturally in one of its columns is one of monsters, drawn alike, by the monsters' rules of light, ground, distance and cap, one at a time (QcSpawnAreas). More...

Detailed Description

The witch hut and its witches.