- Column
- QcTerrainGenerator(std::shared_ptr<const QcContentRegistry>, qint64)
- QcTerrainGenerator(const QcTerrainGenerator &)
- QcTerrainGenerator(QcTerrainGenerator &&)
- biomeAt(int, int) const : QString
- biomeAt(int, int) const : QString
- biomeForClimate(const QcTerrainClimate::Point &) const : int
- biomeName(int) const : QString
- climateAt(int, int) const : QcTerrainClimate::Point
- coastalTowers() const : const QcCoastalTowerGenerator &
- column(int, int) const : QcTerrainGenerator::Column
- continentAt(int, int) const : double
- dryClimateAt(int, int) const : std::optional<QcTerrainClimate::Point>
- dungeons() const : const QcDungeonGenerator &
- frozenWaterAt(int, int, const QcTerrainGenerator::Column &) const : QcBlockId
- furnishingIn(QcChunkPos) const : QcChunkFurnishing
- furnishingIn(QcChunkPos) const : QcChunkFurnishing
- generate(QcChunkPos) const : std::shared_ptr<QcChunk>
- generate(QcChunkPos) const : std::shared_ptr<QcChunk>
- giantTrees() const : const QcGiantTreePlacer &
- groundBiomeFor(const QcTerrainGenerator::Column &, int) const : int
- groundSource(int, int, const QcTerrainGenerator::Column &) const : std::optional<std::pair<int, int>>
- groundTop(int, int, const QcTerrainGenerator::Column &) const : int
- isCave(int, int, int) const : bool
- isCave(int, int, int, const QcTerrainGenerator::Column &) const : bool
- isDeltaBiome(int) const : bool
- isNaturalGround(QcBlockId) const : bool
- isNaturalGround(QcBlockId) const : bool
- isRiverBiome(int) const : bool
- labelsIn(QcChunkPos) const : QList<QcWorldLabel>
- lakeIn(QcChunkPos) const : std::optional<QcSurfaceLakes::Site>
- lakes() const : const QcSurfaceLakes &
- landBiomeAt(int, int) const : int
- locatableNames() const : QStringList
- locatableNames() const : QStringList
- locate(QStringView, QcBlockPos, int) const : QcLocateResult
- locate(QStringView, QcBlockPos, int) const : QcLocateResult
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- m_warnings : QStringList
- mineshaftEntranceNear(QcChunkPos, QcXzRect) const : bool
- mineshafts() const : const QcMineshaftGenerator &
- nearestStructure(const QString &, QcBlockPos, int) const : std::optional<QcStructurePlacement>
- nearestStructure(const QString &, QcBlockPos, int) const : std::optional<QcStructurePlacement>
- nearestVillage(QcBlockPos, int) const : std::shared_ptr<const QcVillagePlan>
- nearestVillage(QcBlockPos, int) const : std::shared_ptr<const QcVillagePlan>
- plannedStructureSitesNear(QcBlockPos, int) const : std::optional<QcStructureSites>
- plannedStructureSitesNear(QcBlockPos, int) const : std::optional<QcStructureSites>
- platformBlock() const : std::optional<QcBlockId>
- pointsOfInterestIn(QcChunkPos) const : QList<QcBlockPos>
- rarityAt(int, int) const : double
- riverAt(int, int) const : QcRiverField::Sample
- riverFreezeShare(const QcTerrainGenerator::Column &) const : double
- seaLevel() const : int
- setVersion(int)
- setVersion(int)
- setup() const : QcWorldSetup
- spawnPoint() const : QcBlockPos
- spawnPoint() const : QcBlockPos
- structureFootprintsNear(QcChunkPos, int, bool) const : QList<QcXzRect>
- structureSitesNear(QcBlockPos, int) const : QcStructureSites
- structureSitesNear(QcBlockPos, int) const : QcStructureSites
- surfaceBlockAt(int, int) const : QcBlockId
- surfaceBlockAt(int, int, int) const : QcBlockId
- surfaceStructures() const : const QcSurfaceStructures &
- touchesDelta(QcXzRect) const : bool
- vegetationPatches() const : const QcVegetationPatchPlacer &
- version() const : int
- villageFor(QcChunkPos) const : std::shared_ptr<const QcVillagePlan>
- villageFor(QcChunkPos) const : std::shared_ptr<const QcVillagePlan>
- villages() const : const QcVillageGenerator &
- warnings() const : const QStringList &
- waterBlock() const : QcBlockId
- withGround(int, int, QcTerrainGenerator::Column) const : QcTerrainGenerator::Column
- operator=(QcTerrainGenerator &&) : QcTerrainGenerator &
- operator=(const QcTerrainGenerator &) : QcTerrainGenerator &
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