- struct Centre
- struct Layout
- struct Region
- struct Road
- struct RoadLevel
- struct Seeds
- struct Stairs
- addJetty(const QList<QcVillagePlan::Deck> &, QcXzRect)
- addPiece(QcStructurePlacement, QcXzRect, const QList<QcVillageSpot> &, const QList<QcBlockPos> &) : const QcStructurePlacement &
- addRoadCell(const QcTerrainGenerator &, std::pair<int, int>, bool, std::optional<QcVillageDraft::RoadLevel>)
- addRun(const QcVillageDraft::Road &, int)
- addStairs(const QcVillageDraft::Stairs &)
- addThresholds(const QList<QcBlockPos> &)
- branchStep : QcBlockId
- brush(std::pair<int, int>, int, int, bool) : QcXzRect
- cellKey(int, int) : qint64
- centreX : int
- centreZ : int
- countPiece(int)
- counts : QList<int>
- coverArea()
- cropRandom() : double
- directions : const std::array<std::pair<int, int>, 8>
- groundTop(const QcTerrainGenerator &, int, int) const : int
- insideRadius(QcXzRect) const : bool
- mainDirection : int
- markRoad(QcXzRect)
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