QcVillageWetland Struct
The ground a village over water shapes around itself (decision E-407, E-660, E-661): within margin blocks of its pieces and boardwalks (frayed by noise up to fray more) the ground lies at the water surface, blending back to the terrain over at least blend blocks; on it a noise of scale blocks forms pools depth blocks deep over water of the open ground, ringed by mudBand blocks of the bottom block, grass between, with plant beside the pools at plantChance and floatingPlant on their water at floatingPlantChance (lily pads, decision E-774); dry ground stays where stairs lead down to land. More...
| Header: | #include <common/content/villages/QcVillageDefinitions.h> |
Detailed Description
enabled is set when the style has a "wetland" object; the other fields are read from its keys of the same names.