QcAdvancementConditions Struct
What an event must show for a criterion to be met; empty fields accept anything. More...
| Header: | #include <common/content/registry/QcAdvancementDefinition.h> |
Public Variables
| QString | biome |
| QString | block |
| int | count |
| QString | effect |
| QString | entity |
| QString | item |
| int | level |
| std::optional<int> | maxY |
| std::optional<int> | minY |
| QString | structure |
| QString | vehicle |
Related Non-Members
| enum class | QcAdvancementFrame { Task, Goal, Challenge } |
| enum class | QcAdvancementTrigger { Impossible, ItemObtained, BlockPlaced, BlockBroken, ItemCrafted, …, LevelReached } |
Detailed Description
item and block are content names or, with a leading '#', item tags (blocks are matched by their item).
Member Variable Documentation
QString QcAdvancementConditions::biome
A biome name (Location).
QString QcAdvancementConditions::block
A block name or '#' item tag (JSON "block").
int QcAdvancementConditions::count
Items the inventory must hold (ItemObtained).
QString QcAdvancementConditions::effect
A status effect name (EffectGained).
QString QcAdvancementConditions::entity
A creature kind (mob name).
QString QcAdvancementConditions::item
An item name or '#' item tag (JSON "item").
int QcAdvancementConditions::level
The experience level reached at least (LevelReached).
std::optional<int> QcAdvancementConditions::maxY
The highest block height the player may stand at (Location); none for no limit.
std::optional<int> QcAdvancementConditions::minY
The lowest block height the player may stand at (Location); none for no limit.
QString QcAdvancementConditions::structure
"village": inside the area of a village.
QString QcAdvancementConditions::vehicle
"minecart" or "boat".
Related Non-Members
enum class QcAdvancementFrame
How an advancement is framed in the tree and its toast (decision E-923): an ordinary step, a goal that takes longer, or a challenge.
| Constant | Value | Description |
|---|---|---|
QcAdvancementConditions::QcAdvancementFrame::Task | 0 | An ordinary step ("task", the default). |
QcAdvancementConditions::QcAdvancementFrame::Goal | 1 | A step that takes longer ("goal"). |
QcAdvancementConditions::QcAdvancementFrame::Challenge | 2 | A challenge ("challenge"). |
enum class QcAdvancementTrigger
The game events an advancement criterion waits for (decision E-923).
The server's gameplay reports them (QcServerAdvancements::trigger); a mod picks one by name and narrows it with conditions, but cannot add new kinds of events.
| Constant | Value | Description |
|---|---|---|
QcAdvancementConditions::QcAdvancementTrigger::Impossible | 0 | Never fires; only /advancement grant gives the criterion. |
QcAdvancementConditions::QcAdvancementTrigger::ItemObtained | 1 | The inventory holds count items matching item (checked whenever the inventory changes). |
QcAdvancementConditions::QcAdvancementTrigger::BlockPlaced | 2 | The player placed a block matching \c {block}. |
QcAdvancementConditions::QcAdvancementTrigger::BlockBroken | 3 | The player broke a block matching \c {block}. |
QcAdvancementConditions::QcAdvancementTrigger::ItemCrafted | 4 | The player crafted an item matching \c {item}. |
QcAdvancementConditions::QcAdvancementTrigger::ItemSmelted | 5 | An item taken out of a furnace-like machine. |
QcAdvancementConditions::QcAdvancementTrigger::EntityKilled | 6 | The player killed a creature of kind \c {entity}. |
QcAdvancementConditions::QcAdvancementTrigger::EntityBred | 7 | Two animals bred by the player got a young of kind \c {entity}. |
QcAdvancementConditions::QcAdvancementTrigger::EntityTamed | 8 | The player tamed a creature of kind \c {entity}. |
QcAdvancementConditions::QcAdvancementTrigger::Location | 9 | The player stands in a biome, a structure or a height range (checked about once a second while the player moves). |
QcAdvancementConditions::QcAdvancementTrigger::ItemUsedOnBlock | 10 | The player used an item matching \c {item} on a block matching \c {block}. |
QcAdvancementConditions::QcAdvancementTrigger::ItemUsedOnEntity | 11 | The player used an item matching \c {item} on a creature of kind \c {entity}. |
QcAdvancementConditions::QcAdvancementTrigger::RideVehicle | 12 | The player got into a \c {vehicle} ("minecart" or "boat"). |
QcAdvancementConditions::QcAdvancementTrigger::VillagerTrade | 13 | The player bought an item matching \c {item} from a villager. |
QcAdvancementConditions::QcAdvancementTrigger::ItemEnchanted | 14 | The player enchanted an item matching \c {item}. |
QcAdvancementConditions::QcAdvancementTrigger::EffectGained | 15 | The player got the status effect \c {effect}. |
QcAdvancementConditions::QcAdvancementTrigger::LevelReached | 16 | The player reached at least experience level \c {level}. |