QcBiomeDefinition Struct
A biome of the terrain generator: its climate point, the shape of its land, its ground blocks, rivers, deltas, villages, monsters, features and vegetation (a biome file of a pack). More...
| Header: | #include <common/content/worldgen/QcWorldgenDefinitions.h> |
Public Variables
| double | baseHeight |
| QString | beachBlock |
| bool | delta |
| QString | deltaBiome |
| QString | descriptionKey |
| QList<QcFeaturePlacement> | features |
| int | frozenDepth |
| QString | frozenWaterBlock |
| double | heightVariation |
| double | humidity |
| QString | icon |
| std::optional<quint32> | mapColour |
| QList<QcSpawnWeight> | monsterWeights |
| QString | name |
| int | overhang |
| double | rarity |
| double | ridges |
| bool | river |
| QString | riverBiome |
| double | ruggedness |
| QString | snowBlock |
| int | snowLine |
| double | spread |
| QString | steepBlock |
| int | steepSlope |
| QString | subsurfaceBlock |
| int | subsurfaceDepth |
| QString | surfaceBlock |
| QList<QcBlockShare> | surfacePatches |
| double | temperature |
| int | terraceHeight |
| QString | translationKey |
| QString | underwaterBlock |
| QList<QcBlockShare> | underwaterPatches |
| QcVegetationDefinition | vegetation |
| bool | villages |
Detailed Description
Block and biome references are qualified content names resolved by the generator.
Member Variable Documentation
double QcBiomeDefinition::baseHeight
Surface height in blocks for land in this biome ("baseHeight").
QString QcBiomeDefinition::beachBlock
Surface block where land meets the sea, on river banks and on the sand banks of a delta ("beach", default surfaceBlock).
bool QcBiomeDefinition::delta
A delta biome (decision E-850): the climate never chooses it; the arms and islands of a river delta take the delta biome of the land biome around them.
QString QcBiomeDefinition::deltaBiome
The delta biome of the deltas in this land biome (decision E-850); empty: the terrain's deltaBiome.
QString QcBiomeDefinition::descriptionKey
Translation key of the handbook's text about it ("<translation>.description" unless set); a missing text leaves only the facts. Server side only.
QList<QcFeaturePlacement> QcBiomeDefinition::features
The features the biome places, with their densities ("features", at most 64).
int QcBiomeDefinition::frozenDepth
Only water at most this many blocks deep freezes (ice along the banks of a cold delta, decision E-850); 0: all water of the biome.
QString QcBiomeDefinition::frozenWaterBlock
Water surface block in cold biomes (e.g. ice); empty keeps water.
double QcBiomeDefinition::heightVariation
Height variation in blocks around baseHeight ("heightVariation", 0 to 120).
QString QcBiomeDefinition::icon
Item the handbook shows for the biome ("icon", default surfaceBlock; decision E-944).
std::optional<quint32> QcBiomeDefinition::mapColour
The biome's colour on the map preview of a new world (decision E-921), 0xRRGGBB; without one the preview spreads hues over the biomes.
QList<QcSpawnWeight> QcBiomeDefinition::monsterWeights
Monster kinds weighted differently here than by their spawn rules (monsters, decision E-838; QcSpawnWeights). Server side only.
QString QcBiomeDefinition::name
Qualified name ("name").
int QcBiomeDefinition::overhang
Overhangs: a 3D noise of this many blocks reshapes the ground around the surface (ledges, arches, overhanging cliffs); 0 keeps plain columns.
double QcBiomeDefinition::rarity
How rare the biome is, in [0, 1] (decision E-821); 0 for an ordinary biome. The world's rarity is 0 almost everywhere and rises to 1 in scattered spots. A biome with a rarity takes part in the climate choice only inside those spots (its weight is scaled by the world's rarity against its own, so it is exactly 0 elsewhere) and there wins where its temperature, humidity and ruggedness fit best (so a temperate rare biome never replaces a desert).
double QcBiomeDefinition::ridges
Share of the variation in [0, 1] that comes from sharp ridges instead of rolling hills.
bool QcBiomeDefinition::river
A river biome (decision E-840): the climate never chooses it; the water of a river channel takes the river biome of the land biome it runs through. Its climate point only sets the weather.
QString QcBiomeDefinition::riverBiome
The river biome of the rivers through this land biome (decision E-840; frozen rivers in cold biomes); empty: the terrain's riverBiome.
double QcBiomeDefinition::ruggedness
Third climate coordinate in [0, 1]: how rugged the land is. The world's ruggedness is low almost everywhere and high along chains, so a biome with a high value forms mountain ranges across all climates. Counts twice as much as temperature and humidity.
QString QcBiomeDefinition::snowBlock
Surface block above snowLine ("snow", required with a snow line).
int QcBiomeDefinition::snowLine
Surface above about this height (a few blocks of jitter) uses snowBlock ("snowLine"; 0 disables).
double QcBiomeDefinition::spread
How far the biome reaches beyond the midpoint to its neighbours in climate space (decision E-824): subtracted from its squared climate distance, so its share grows while its borders stay straight and it keeps the same neighbours; 0 for an ordinary biome.
QString QcBiomeDefinition::steepBlock
Surface block where the ground drops at least steepSlope blocks to a neighbour (rock on cliffs); empty keeps the normal surface.
int QcBiomeDefinition::steepSlope
Drop in blocks to a neighbour from which steepBlock is used ("steepSlope").
QString QcBiomeDefinition::subsurfaceBlock
Block under the surface ("subsurface", default surfaceBlock).
int QcBiomeDefinition::subsurfaceDepth
Blocks of subsurfaceBlock under the surface before stone ("subsurfaceDepth", 0 to 16).
QString QcBiomeDefinition::surfaceBlock
Top block of the land ("surface", required).
QList<QcBlockShare> QcBiomeDefinition::surfacePatches
Patches of other blocks among surfaceBlock on the land of a delta biome (mud and grass on the islands, decision E-850); shares as above. Other biomes ignore them.
int QcBiomeDefinition::terraceHeight
Height of terrace steps in blocks (0: none). Where a slowly changing mask allows it, the land rises in flat steps with cliffs between them.
QString QcBiomeDefinition::translationKey
Translation key of the biome's name ("translation", default biome.<namespace>.<local name>).
QString QcBiomeDefinition::underwaterBlock
Top block of the ground under the sea level ("underwater", default subsurfaceBlock).
QList<QcBlockShare> QcBiomeDefinition::underwaterPatches
Patches of other blocks among underwaterBlock (gravel and clay in river beds, decision E-840); their shares add up to at most 1.
QcVegetationDefinition QcBiomeDefinition::vegetation
Grass and flowers (decision E-814): placed after the listed features, used by bone meal.
bool QcBiomeDefinition::villages
Villages may be built here (decision E-403), in the style that names the biome or else the fallback style. Server side only.