QcBlastBodies Class
What a blast does to players and creatures (decision E-602), like the reference game: a body within twice the power of the centre takes an impact of (1 - distance / (2 × power)) × exposure, the share of points of its box that see the centre past solid blocks (QcExplosionRays::exposure). More...
| Header: | #include <server/explosions/QcBlastBodies.h> |
Public Types
| struct | Hits |
Public Functions
| QcBlastBodies::Hits | hurt(QcBlastField &field, const QcVec3 ¢re, double power) |
Static Public Members
| const double | blastKnockback |
| double | damageOf(double impact, double power) |
| double | impact(double distance, double power, double exposure) |
Detailed Description
The damage is (impact² + impact) / 2 × 7 × 2 × power + 1, armour takes its part for players; the push away from the centre grows with the impact (blastKnockback blows' worth at impact 1). Creative players and the dead are left alone; a body behind a wall of stone takes nothing.
Member Function Documentation
[static] double QcBlastBodies::damageOf(double impact, double power)
Returns the damage of impact of a blast of power, before armour.
QcBlastBodies::Hits QcBlastBodies::hurt(QcBlastField &field, const QcVec3 ¢re, double power)
Hurts and pushes the players and creatures around a blast of power at centre, their sight read from field. Returns the bodies hurt.
[static] double QcBlastBodies::impact(double distance, double power, double exposure)
Returns the impact on a body distance from the centre of a blast of power that sees it with exposure (0 beyond reach).
Member Variable Documentation
const double QcBlastBodies::blastKnockback
Blows' worth of push (QcMobManager::knockbackVelocity) at impact 1.