QcBlockAccess Class
Read access to blocks, implemented by the server world and the client world mirror. More...
| Header: | #include <common/world/QcBlockAccess.h> |
| Inherited By: |
Public Functions
| virtual | ~QcBlockAccess() |
| virtual std::optional<QcBlockId> | blockAt(QcBlockPos pos) const = 0 |
| virtual const QcContentRegistry & | content() const = 0 |
| virtual bool | mayHaveLightSourceNear(QcBlockPos pos, int reach) const |
Detailed Description
Member Function Documentation
[virtual constexpr noexcept default] QcBlockAccess::~QcBlockAccess()
Destroys the instance of QcBlockAccess. This destructor is virtual.
[pure virtual] std::optional<QcBlockId> QcBlockAccess::blockAt(QcBlockPos pos) const
Returns the block state at pos; std::nullopt when the chunk is not loaded. Positions above the world read air.
[pure virtual] const QcContentRegistry &QcBlockAccess::content() const
Returns the content the block ids refer to.
[virtual] bool QcBlockAccess::mayHaveLightSourceNear(QcBlockPos pos, int reach) const
Returns whether a block light source may lie within reach blocks of pos; worlds with chunk palettes answer cheaply, the default always says yes.