QcCharacterProfile Namespace
The player's character profile apart from the look itself: the colours the character screen offers, the built-in presets, random looks, and how look and presets are stored in settings.ini (decision E-231). More...
| Header: | #include <clientcore/settings/QcCharacterProfile.h> |
Variables
| const qsizetype | maxPresetNameLength |
| const int | maxPresets |
Functions
| const QList<QcCharacterPreset> & | builtInPresets() |
| QString | cleanPresetName(const QString &name) |
| const QList<quint32> & | clothColors() |
| const QList<quint32> & | hairColors() |
| QString | hex(quint32 rgb) |
| QcAppearance | loadAppearance(const QSettings &file, const QString &group) |
| QList<QcCharacterPreset> | loadPresets(const QSettings &file) |
| QVariantMap | lookMap(const QcAppearance &appearance) |
| QcAppearance | random(const QStringList &outfits, const QStringList &hairStyles, const QStringList &capes, quint32 seed) |
| void | saveAppearance(QSettings &file, const QString &group, const QcAppearance &appearance) |
| void | savePresets(QSettings &file, const QList<QcCharacterPreset> &presets) |
| const QList<quint32> & | skinColors() |
Detailed Description
GUI-free; the server checks every look again (QcProfileValidation).
Variable Documentation
const qsizetype QcCharacterProfile::maxPresetNameLength
In Unicode code points (QcNameText).
const int QcCharacterProfile::maxPresets
Presets the player can save at most.
Function Documentation
const QList<QcCharacterPreset> &QcCharacterProfile::builtInPresets()
Returns the presets of the base game; their names are English texts translated in the context "QcCharacterProfile".
QString QcCharacterProfile::cleanPresetName(const QString &name)
Returns name without unpaired surrogates, control and format characters, trimmed, at most maxPresetNameLength code points cut between graphemes (QcNameText::clean).
const QList<quint32> &QcCharacterProfile::clothColors()
Returns the colours offered for shirt and pants, as 0xRRGGBB.
const QList<quint32> &QcCharacterProfile::hairColors()
Returns the hair colours offered, as 0xRRGGBB.
QString QcCharacterProfile::hex(quint32 rgb)
Returns rgb (0xRRGGBB) as "#rrggbb".
QcAppearance QcCharacterProfile::loadAppearance(const QSettings &file, const QString &group)
Returns the look in group ("character") of the settings file; names longer than QcAppearance::maxNameLength and colours that are not "#rrggbb" fall back to the default look's.
QList<QcCharacterPreset> QcCharacterProfile::loadPresets(const QSettings &file)
Returns the player's presets ("characterPresets/<n>/...") in the settings file; at most maxPresets, nameless ones skipped.
QVariantMap QcCharacterProfile::lookMap(const QcAppearance &appearance)
Returns appearance as QML sees a look: {outfit, hair, skin, hairColor, shirt, pants, cape} with "#rrggbb" colours.
QcAppearance QcCharacterProfile::random(const QStringList &outfits, const QStringList &hairStyles, const QStringList &capes, quint32 seed)
Returns a random look: an outfit of outfits (the default outfit when empty), a hair style of hairStyles or none, a cape of capes or none, and colours from the offered ones. The same seed gives the same look.
void QcCharacterProfile::saveAppearance(QSettings &file, const QString &group, const QcAppearance &appearance)
Stores appearance in group of file.
void QcCharacterProfile::savePresets(QSettings &file, const QList<QcCharacterPreset> &presets)
Stores presets in file ("characterPresets/<n>/...").
const QList<quint32> &QcCharacterProfile::skinColors()
Returns the skin colours offered, as 0xRRGGBB; the settings file may hold any other colour.