QcChunkCommands Class
Chunks kept loaded on purpose (decision E-377): /forceload add|remove|query, by block coordinates (~ relative to the player) of one chunk or of the corners of an area. More...
| Header: | #include <server/commands/QcChunkCommands.h> |
Public Functions
| void | addTo(QcCommandRegistry ®istry) |
Static Public Members
| const int | maxArea |
Detailed Description
Forced chunks are kept in world.json and count against the limit forcedChunks; they load and stay like chunks around a player, with the groups of their circuits.
Member Function Documentation
void QcChunkCommands::addTo(QcCommandRegistry ®istry)
Adds the commands of this group (see the class) to registry.
Member Variable Documentation
const int QcChunkCommands::maxArea
Chunks one /forceload adds or removes at most.