QcChunkFurnishing Struct
What a world generator puts into the block entities of a chunk it made (decision E-520): the loot of its chests, the creature kinds of its spawners (dungeons, mine shafts, the showcase's dungeon station) and its minecarts. More...
| Header: | #include <worldgen/generators/QcChunkFurnishing.h> |
Public Types
Public Functions
Public Variables
| QList<QcChunkFurnishing::Cart> | carts |
| QList<QcChunkFurnishing::Chest> | chests |
| QList<QcStructureDefinition::Spawner> | spawners |
Detailed Description
The server puts it in once, when the chunk first arrives (QcFurnishing), and marks the chunk so that a chest emptied since is not filled again.
Member Function Documentation
void QcChunkFurnishing::add(const QcChunkFurnishing &other)
Appends the chests, spawners and carts of other (what another part of the generator furnishes the same chunk with).
bool QcChunkFurnishing::isEmpty() const
Returns whether there are no chests, spawners and carts.
Member Variable Documentation
QList<QcChunkFurnishing::Cart> QcChunkFurnishing::carts
The minecarts to place.
QList<QcChunkFurnishing::Chest> QcChunkFurnishing::chests
The chests to fill.
QList<QcStructureDefinition::Spawner> QcChunkFurnishing::spawners
The spawners to set up.