QcClientEntity Struct
Client mirror of an entity the server reported (QcMsg::EntitySpawn). More...
| Header: | #include <clientcore/session/QcClientEntity.h> |
Public Functions
| std::optional<QcBlockId> | cartBlock(const QcContentRegistry &content) const |
| const QcMobDefinition * | creature(const QcContentRegistry &content) const |
| bool | isArmourStand() const |
| bool | isBlockEntity() const |
| bool | isBoat() const |
| bool | isCreature() const |
| bool | isExperienceOrb() const |
| bool | isFallingBlock() const |
| bool | isHanging() const |
| bool | isItem() const |
| bool | isMinecart() const |
| bool | isMovingBlock() const |
| bool | isPlayer() const |
| bool | isPrimedExplosive() const |
| bool | isProjectile() const |
Public Variables
| QcAppearance | appearance |
| QcBlockId | block |
| QcCreatureKindId | creatureType |
| int | deathTicks |
| double | drawStep |
| double | drawTicks |
| QcEquipment | equipment |
| quint16 | flags |
| QcHanging | hanging |
| double | health |
| QcItemId | held |
| std::optional<double> | hurtAtMs |
| int | hurtTicks |
| quint32 | id |
| QcItemStack | item |
| QcEntityKind | kind |
| double | lastStep |
| QString | name |
| float | pitch |
| QcVec3 | position |
| float | previousPitch |
| QcVec3 | previousPosition |
| float | previousYaw |
| double | sinceStep |
| double | speed |
| QcStandPose | stand |
| int | swingTicks |
| double | walkDistance |
| float | yaw |
Detailed Description
Member Function Documentation
std::optional<QcBlockId> QcClientEntity::cartBlock(const QcContentRegistry &content) const
Returns the block a minecart carries (its item's cartBlock in content, decision E-386); nothing for a plain cart.
const QcMobDefinition *QcClientEntity::creature(const QcContentRegistry &content) const
Returns the definition of a creature in content; nothing for the other kinds.
bool QcClientEntity::isArmourStand() const
Returns whether the entity is an armour stand.
bool QcClientEntity::isBlockEntity() const
Returns whether the entity is a falling or moving block or a lit explosive: drawn as a block, never targeted, no steps.
bool QcClientEntity::isBoat() const
Returns whether the entity is a boat (decision E-920): item is its boat item, which names what it is built of.
bool QcClientEntity::isCreature() const
Returns whether the entity is a creature (creature()).
bool QcClientEntity::isExperienceOrb() const
Returns whether the entity is an experience orb.
bool QcClientEntity::isFallingBlock() const
Returns whether the entity is a falling block.
bool QcClientEntity::isHanging() const
Returns whether the entity is an item frame or a painting: targeted by its thin box (QcHanging::box), never moves.
bool QcClientEntity::isItem() const
Returns whether the entity is a dropped item.
bool QcClientEntity::isMinecart() const
Returns whether the entity is a minecart (cartBlock()).
bool QcClientEntity::isMovingBlock() const
Returns whether the entity is a block moved by a piston.
bool QcClientEntity::isPlayer() const
Returns whether the entity is a player.
bool QcClientEntity::isPrimedExplosive() const
Returns whether the entity is a lit explosive (decision E-601): health holds the ticks left of its fuse.
bool QcClientEntity::isProjectile() const
Returns whether the entity is a projectile (arrow, thrown item).
Member Variable Documentation
QcAppearance QcClientEntity::appearance
Players: their look; all creatures: head pitch, entity flag bits (QcMsg::Swing …) and the held item.
QcBlockId QcClientEntity::block
The block of a falling block; air otherwise.
QcCreatureKindId QcClientEntity::creatureType
Creatures: their kind among the content's mobs (checked on arrival).
QcEquipment QcClientEntity::equipment
Players and armour stands: their armour slots.
quint16 QcClientEntity::flags
Entity flag bits (QcMsg::Swing …).
QcHanging QcClientEntity::hanging
Item frames and paintings (decision E-790): where they hang and what they show; held is their own item, item the stack a frame holds.
double QcClientEntity::health
Players and creatures: their health; experience orbs: their value (decision E-398); lit explosives: the ticks left of their fuse.
QcItemId QcClientEntity::held
The held item; qcNoItem for none.
std::optional<double> QcClientEntity::hurtAtMs
The server time of a hurt whose flash waits until the shown moment reaches it, so the flash starts with the knockback the buffered motion shows (decision E-971); none when nothing waits.
int QcClientEntity::hurtTicks
Client ticks left for the hurt flash.
quint32 QcClientEntity::id
The entity's id on the server.
QcItemStack QcClientEntity::item
The stack of a dropped item, the item of a minecart (what it carries), a boat (what it is built of) or a projectile (its look); empty otherwise.
QcEntityKind QcClientEntity::kind
What kind of entity it is; the kind decides which of the fields below mean something.
QString QcClientEntity::name
Players: their name; creatures: their name tag, if any.
float QcClientEntity::pitch
Head pitch at the end of the current client tick, in degrees.
float QcClientEntity::previousPitch
Head pitch at the start of the current client tick.
float QcClientEntity::previousYaw
Where the entity faced at the start of the current client tick.
double QcClientEntity::sinceStep
Distance walked since the entity's last step sound.
QcStandPose QcClientEntity::stand
Armour stands: pose and what they show.
float QcClientEntity::yaw
Where the entity faces at the end of the current client tick, in degrees.