QcColdEdgeSettings Struct
Soft edges of cold biomes (decision E-858): the top water layer freezes by the temperature of its column with a noise instead of by biome, rivers only further into the cold, and the ground blocks of a column come from the biome a few blocks away in a jittered direction, so they mix over the border. More...
| Header: | #include <common/content/worldgen/QcWorldgenDefinitions.h> |
Public Variables
| int | groundBlend |
| QString | iceBlock |
| double | ragged |
| double | riverTemperature |
| double | temperature |
Static Public Members
| const int | maxGroundBlend |
Detailed Description
Without freezing in terrain.json the biomes' frozenWater freezes all their water.
Member Variable Documentation
int QcColdEdgeSettings::groundBlend
Columns take their ground blocks from the biome up to this many blocks away; 0: their own.
QString QcColdEdgeSettings::iceBlock
The block still water freezes to where its biome names none; empty: freezing by biome.
const int QcColdEdgeSettings::maxGroundBlend
Largest accepted groundBlend.
double QcColdEdgeSettings::ragged
Amplitude of the noise added to the temperature: the ice's edge frays by about this much.