QcContactDamage Class
Damage of the blocks a body touches (lava, fire, magma; contactDamage of the block data) and how long they set it alight (setsAlight, decision E-393): the strongest of the loaded blocks a box overlaps. More...
| Header: | #include <server/core/QcContactDamage.h> |
Public Types
| struct | Touch |
Public Functions
| double | in(const QcServerWorld &world, const QcAabb &box) const |
| bool | isPossibleIn(const QcServerWorld &world) const |
| QcContactDamage::Touch | touching(const QcServerWorld &world, const QcAabb &box) const |
Detailed Description
Only sections marked with the trait ContactDamage (QcSectionMarks) are looked at, so a world without such blocks costs nothing.
Member Function Documentation
double QcContactDamage::in(const QcServerWorld &world, const QcAabb &box) const
Returns the strongest contact damage of the loaded blocks of world that box overlaps, 0 for none.
bool QcContactDamage::isPossibleIn(const QcServerWorld &world) const
Returns whether any loaded chunk of world holds a block with contact damage at all.
QcContactDamage::Touch QcContactDamage::touching(const QcServerWorld &world, const QcAabb &box) const
Returns the strongest damage and the longest burning of the loaded blocks of world that box overlaps.