QcEntityLight Struct
Light of an entity: sky light (scaled by daylight in the shader) and block light, both 0..1. More...
| Header: | #include <clientcore/light/QcEntityLight.h> |
Public Functions
Public Variables
Detailed Description
Member Function Documentation
[constexpr noexcept default] QcEntityLight::QcEntityLight()
Default-constructs an instance of QcEntityLight.
Member Variable Documentation
float QcEntityLight::block
Block light in [0, 1].
float QcEntityLight::sky
Sky light in [0, 1].