QcEntityMesher::PartLook Struct
struct QcEntityMesher::PartLookHow a creature of static boxes looks this frame (decision E-480): sitting (each part moves by its QcMobPart::sitOffset) and the colours its tinted parts take (the collar: QcTint::Collar). More...
| Header: | #include <clientcore/entitymeshes/QcEntityMesher.h> |
Detailed Description
While it walks, its legs (QcBoxLegs of the parts, not owned; null while it stands, sits or rides) swing by the metres walked and its speed in m/s (decision E-888). A creature that swims in pulses (decision E-974, QcSwimmerPose) opens its tentacles (QcMobPart::tentacle) by spread degrees and tilts by tilt degrees (its top forwards along its yaw) about the point tiltHeight metres above its feet.