QcEntityMesher::Placement Struct
struct QcEntityMesher::PlacementWhere the entity stands and how it is lit. More...
| Header: | #include <clientcore/entitymeshes/QcEntityMesher.h> |
Public Variables
| double | scale |
Detailed Description
light is the sky light in [0, 1]; hurt tints it red.
Member Variable Documentation
double Placement::scale
Uniform size factor of static box models around the feet (young animals).