QcGamepadInfo Struct
A connected pad: the id stays the same while it is connected and is not reused by the source. More...
| Header: | #include <clientcore/input/QcGamepadState.h> |
Public Variables
Detailed Description
Member Variable Documentation
QString QcGamepadInfo::guid
The pad's model as SDL's GUID (32 hex digits; the same for every pad of one model on one connection type): the key of its stored profile (decision E-611). Empty when unknown.
int QcGamepadInfo::id
The pad's id while it is connected.
QString QcGamepadInfo::name
The pad's name as the backend reports it.
bool QcGamepadInfo::rumble
Whether the pad can vibrate (decision E-615).
QcGamepadType QcGamepadInfo::type
The pad's family.