QcGiantTreePlacer Class
Giant trees on a 2×2 trunk (decision E-822): each cell of QcTerrainDefinitions::giantCell blocks (aligned with the chunks) holds at most one, with the chance of the biome at a random spot in it, on dry, level ground the tree may stand on and that no cave opened. More...
| Header: | #include <worldgen/terrain/QcGiantTreePlacer.h> |
Public Types
| struct | Giant |
Public Functions
| void | build(QcChunk &chunk, const QcVillagePlan *village) const |
| QList<QcGiantTreePlacer::Giant> | giantsNear(QcChunkPos pos) const |
Static Public Members
| const int | maxReach |
Detailed Description
Decided from the columns alone, so every chunk a crown reaches into sees the same trees. Thread-safe (only reads).
Member Function Documentation
void QcGiantTreePlacer::build(QcChunk &chunk, const QcVillagePlan *village) const
Builds the giants reaching into chunk, none near village (may be null) or a surface structure or coastal tower.
QList<QcGiantTreePlacer::Giant> QcGiantTreePlacer::giantsNear(QcChunkPos pos) const
Returns the giants whose crowns may reach into the chunk at pos (villages and structures not checked).
Member Variable Documentation
const int QcGiantTreePlacer::maxReach
How far a giant reaches sideways from its base, at most.