QcHostileBrain Class
The brain of hostile creatures (QcMobDefinition::Ai::Hostile): they chase the nearest player they see (and for a few seconds one they lost sight of, decision E-401) along a path and strike it in melee with a line of sight; without a target they wander like passive ones. More...
| Header: | #include <server/mobbrains/QcCreatureBrains.h> |
| Inherits: | QcPassiveBrain |
| Inherited By: |
Reimplemented Protected Functions
| virtual bool | chases() const override |
Detailed Description
Member Function Documentation
[override virtual protected] bool QcHostileBrain::chases() const
Reimplements: QcPassiveBrain::chases() const.