QcMobSteering::Melee Struct
struct QcMobSteering::MeleeA hostile creature without AI of its own (a crowd, QcMobCrowd) strikes the nearest player in melee (inMelee) when its attack is ready, so a knot of creatures is no safe place (a neutral one only the player that provoked it). More...
| Header: | #include <server/mobbrains/QcMobSteering.h> |
Public Variables
Detailed Description
Member Variable Documentation
std::optional<QcMobManager::PlayerHit> Melee::hit
The blow, when it landed.
bool Melee::struck
A player was in melee: the creature struck at them.