QcModelBox Struct
One box of a bone. More...
| Header: | #include <common/content/mobs/QcModelDefinition.h> |
Public Variables
Related Non-Members
| enum class | QcBoneRole { None, Head, Body, RightArm, LeftArm, …, LeftLeg } |
Detailed Description
slot names the part (e.g. "head", "torso") that an outfit textures.
Member Variable Documentation
QcVec3 QcModelBox::from
Lower corner ("from"), below to on every axis.
QString QcModelBox::slot
Name of the part an outfit textures ("slot").
QcVec3 QcModelBox::to
Upper corner ("to").
Related Non-Members
enum class QcBoneRole
What the animator does with a bone.
Bones without a role only follow the whole body.
| Constant | Value | Description |
|---|---|---|
QcModelBox::QcBoneRole::None | 0 | follows the whole body only |
QcModelBox::QcBoneRole::Head | 1 | turns and tilts with the entity's look |
QcModelBox::QcBoneRole::Body | 2 | the torso |
QcModelBox::QcBoneRole::RightArm | 3 | the right arm |
QcModelBox::QcBoneRole::LeftArm | 4 | the left arm |
QcModelBox::QcBoneRole::RightLeg | 5 | the right leg |
QcModelBox::QcBoneRole::LeftLeg | 6 | the left leg |