QcMsg::BlockAck Struct
struct QcMsg::BlockAckServer -> client: the player's action numbered sequence (FinishMining, UseItem) is handled, together with every earlier one (decision E-853). More...
| Header: | #include <common/protocol/QcWorldMessages.h> |
Public Variables
| quint32 | sequence |
Detailed Description
It follows the world sync of the next tick, so the blocks and the entities (drops) the server sent before it are its answer: the client drops its predictions up to the number and shows the server's blocks there.