QcMsg::GameMode Struct
struct QcMsg::GameModeServer -> client: the receiving player's game mode (decision E-282), after the welcome and with every change. More...
| Header: | #include <common/protocol/QcPlayerMessages.h> |
Public Variables
Detailed Description
The client derives the rules from it (QcGameModes::rules). In adventure mode it carries the world's allow-lists (decision E-735), sent again when /adventure changes them; in other modes they are empty.
Member Variable Documentation
QcAdventureRules GameMode::adventure
The world's allow-lists in adventure mode; empty in other modes.
QcGameMode GameMode::mode
The game mode.