QcMsg::PauseRequest Struct
struct QcMsg::PauseRequestClient -> server: the player opened (paused) or left the pause menu (decision E-877). More...
| Header: | #include <common/protocol/QcSessionMessages.h> |
Public Variables
| bool | paused |
Detailed Description
Only the local player of a world hosted in the game pauses it, and only while no one else is connected; the server ignores the wish of a network client.
Member Variable Documentation
bool PauseRequest::paused
Whether the pause menu is open.