QcMsg::PlayerAir Struct
struct QcMsg::PlayerAirServer -> client: the receiving player's air under water (decision E-955), sent only when what the HUD shows changes: the bubbles (QcAirSupply::bubblesOf), a full breath or whether the eyes are under water. More...
| Header: | #include <common/protocol/QcPlayerMessages.h> |
Public Variables
Detailed Description
Member Variable Documentation
bool PlayerAir::submerged
Whether the player's eyes are under water.