QcMsg::SoundEvent Struct
struct QcMsg::SoundEventServer -> client: a sound at a world position (block broken, creature hurt, furnace crackling). More...
| Header: | #include <common/protocol/QcWorldMessages.h> |
Public Variables
Static Public Members
| const qsizetype | maxKeyLength |
| const float | maxPitch |
| const float | maxVolume |
| const float | minPitch |
Detailed Description
The client picks the loudness and the side from its own distance and view direction.