QcMsg::UseEntity Struct
struct QcMsg::UseEntityClient -> server: use the held item on a creature (catch a firefly with an empty bottle) or on an armour stand (put on or take off armour or the held item; the server picks the body part from the player's view). More...
| Header: | #include <common/protocol/QcEntityMessages.h> |
Public Variables
| quint32 | id |