QcProjectile Struct
A projectile flying or stuck in a block (decision E-425); QcProjectileManager moves, sticks and ages them. More...
| Header: | #include <server/entities/QcProjectile.h> |
| Inherits: | QcEntity |
Public Variables
| double | age |
| double | damageFactor |
| QcProjectilePickup | pickup |
| float | pitch |
| quint32 | shooter |
| bool | stuck |
| QcBlockPos | stuckIn |
| quint32 | stuckState |
| bool | transient |
| QString | type |
Static Public Members
| const QcEntityKind | entityKind |
Related Non-Members
| enum class | QcProjectilePickup { Item, Remove, Never } |
Detailed Description
Its motion's velocity is the flight; yaw and pitch (degrees) point along it.
Member Variable Documentation
double QcProjectile::age
Seconds since it was shot, or since it stuck while stuck.
double QcProjectile::damageFactor
Damage of a hit is multiplied by this (a fully drawn bow: 1; later enchantments).
const QcEntityKind QcProjectile::entityKind
The kind of every entity of this type (QcEntity::as).
QcProjectilePickup QcProjectile::pickup
Whether a player may pick it up when it is stuck.
float QcProjectile::pitch
The pitch in degrees (up positive), along the flight.
quint32 QcProjectile::shooter
The entity that shot it (not saved): it does not hit its shooter while it leaves him.
bool QcProjectile::stuck
Whether it sticks in a block.
bool QcProjectile::transient
Never saved (a fishing rod's bobber, decision E-503): left out of the chunk's records (QcEntityRecords), so it goes with its chunk.
QString QcProjectile::type
Name of its QcProjectileDefinition.
Related Non-Members
enum class QcProjectilePickup
Whether a player may pick up a stuck projectile (decision E-425): as its item (shot from a survival player's ammunition), only to remove it (shot in creative mode, which used no item), or not at all (shot by a creature).
| Constant | Value | Description |
|---|---|---|
QcProjectile::QcProjectilePickup::Item | 0 | Picked up as its item. |
QcProjectile::QcProjectilePickup::Remove | 1 | Picked up only to remove it. |
QcProjectile::QcProjectilePickup::Never | 2 | Not picked up at all. |