QtCraft API C++ classes QML types Handbook

QcShadowCascade Struct

One cascade of the shadow map: a square box in the light's space around a sphere near the camera. More...

Header: #include <clientcore/light/QcShadowCascades.h>

Public Variables

QMatrix4x4 lightViewProjection
float radius
float texelSize

Detailed Description

Member Variable Documentation

QMatrix4x4 QcShadowCascade::lightViewProjection

Positions relative to the camera (decision E-883) into the light's clip space, in the OpenGL convention (x, y, z in -1..1; z -1 towards the light).