QcShadowCascade Struct
One cascade of the shadow map: a square box in the light's space around a sphere near the camera. More...
| Header: | #include <clientcore/light/QcShadowCascades.h> |
Public Variables
| QMatrix4x4 | lightViewProjection |
| float | radius |
| float | texelSize |
Detailed Description
Member Variable Documentation
QMatrix4x4 QcShadowCascade::lightViewProjection
Positions relative to the camera (decision E-883) into the light's clip space, in the OpenGL convention (x, y, z in -1..1; z -1 towards the light).