QcShadowCascades::Basis Struct
struct QcShadowCascades::BasisThe light's axes: right and up span the shadow map, toLight points to the light. More...
| Header: | #include <clientcore/light/QcShadowCascades.h> |
Public Variables
Detailed Description
right lies in the plane y-x the sun and moon cross (perpendicular to z), so the map turns only about that axis as the day goes on.