QcShadowLight Struct
The light that casts the shadows of a frame (decision E-903): the sun by day, the moon (weaker) by night, faded out near the horizon and under clouds so that the switch between them is never seen. More...
| Header: | #include <clientcore/light/QcShadowCascades.h> |
Public Variables
| QVector3D | litTint |
| QVector3D | shadowTint |
| float | strength |
| QVector3D | sun |
| QVector3D | toLight |
Detailed Description
Member Variable Documentation
float QcShadowLight::strength
How much the shadows darken: 0 none (the classic brightness everywhere), 1 a shadowed surface keeps shadowFloor of its sky light.
QVector3D QcShadowLight::sun
Unit vector towards the light without steps: how surfaces turn to it (facing, relief, highlights, the water's glint).
QVector3D QcShadowLight::toLight
Unit vector towards the light (x east, y up, z south) in steps (QcShadowCascades::stepped, decision E-960): the direction of the shadow map and of its lookups.