QcShowcaseMatch Struct
Which blocks belong to a showcase category. More...
| Header: | #include <common/content/worldgen/QcShowcaseDefinition.h> |
Public Variables
| std::optional<bool> | falls |
| std::optional<bool> | functional |
| std::optional<bool> | light |
| std::optional<bool> | liquid |
| QStringList | nameContains |
| std::optional<bool> | part |
| std::optional<bool> | plant |
| QStringList | render |
| std::optional<bool> | signal |
| QStringList | tools |
Detailed Description
Every given condition must hold; a list holds when any of its entries does. Server side only.
Member Variable Documentation
std::optional<bool> QcShowcaseMatch::falls
Is a falling block.
std::optional<bool> QcShowcaseMatch::functional
Can be used: crafting, machine, storage, doors and other toggles.
std::optional<bool> QcShowcaseMatch::light
Gives off block light.
std::optional<bool> QcShowcaseMatch::liquid
Is a liquid.
std::optional<bool> QcShowcaseMatch::part
A building part made by a part family (stairs, slabs, fences, ...).
std::optional<bool> QcShowcaseMatch::plant
Stands on the ground like a plant: support below, ground blocks, sapling or a crossed shape.
std::optional<bool> QcShowcaseMatch::signal
A Signal Dust circuit part (decision E-340): wire, switches, torches, repeaters, lamps, pistons.