QcSignalDefinition Struct
The Signal Dust part of a block (the "signal" object, decision E-333): its kind and the numbers that tune it. More...
| Header: | #include <common/content/blockbehaviour/QcSignalDefinition.h> |
Public Functions
| bool | isCircuitPart() const |
| bool | isComponent() const |
| bool | isUsable() const |
Public Variables
| bool | active |
| bool | conducts |
| QString | counterpart |
| bool | detectsCarts |
| bool | detectsItems |
| QString | head |
| int | hitTicks |
| QcNoteInstruments | instruments |
| QcSignalKind | kind |
| QcPistonMobility | mobility |
| int | offDelayTicks |
| int | power |
| int | pulseTicks |
| int | pushLimit |
| bool | quasiConnectivity |
| int | railReach |
| QString | readProperty |
| QcComparatorReading | reading |
| bool | sticky |
| bool | strongPowersAbove |
| int | stuckHitTicks |
| bool | usesItems |
| int | wireReach |
Static Public Members
| const int | maxInstruments |
| const int | maxPower |
| const int | maxPulseTicks |
| const int | maxPushLimit |
| const int | maxRailReach |
| const int | maxWireReach |
| const int | noteCount |
Detailed Description
Only kind reaches the client; the rest is server side only.
Member Function Documentation
bool QcSignalDefinition::isCircuitPart() const
Returns whether the block exists for circuits (all components but openers, which are doors and gates first).
bool QcSignalDefinition::isComponent() const
Returns whether the block takes part in circuits (it has a kind).
bool QcSignalDefinition::isUsable() const
Returns whether using the block does something (switching, setting the delay, a note) instead of placing against it. Comparators switch between comparing and subtracting.
Member Variable Documentation
bool QcSignalDefinition::conducts
Whether a full solid block passes power through (strongly and weakly powered blocks). Lamps and stone conduct; pistons do not.
bool QcSignalDefinition::detectsCarts
Plates: only minecarts press it (a detector rail, decision E-385).
bool QcSignalDefinition::detectsItems
Plates: any entity (items, armour stands) presses it, not only players and creatures.
QString QcSignalDefinition::head
Pistons: the block of the extended head (facing like the piston, sticky from the piston).
QcNoteInstruments QcSignalDefinition::instruments
Note blocks: their instruments.
QcSignalKind QcSignalDefinition::kind
Kind of circuit part ("type"); None for blocks outside circuits.
const int QcSignalDefinition::maxInstruments
Note blocks: most entries of each instrument map (QcNoteInstruments).
const int QcSignalDefinition::maxPower
Highest signal strength.
const int QcSignalDefinition::maxPulseTicks
Longest pulseTicks, offDelayTicks, stuckHitTicks and hitTicks.
const int QcSignalDefinition::maxPushLimit
Largest pushLimit.
const int QcSignalDefinition::maxRailReach
Largest railReach.
const int QcSignalDefinition::maxWireReach
Largest wireReach.
QcPistonMobility QcSignalDefinition::mobility
How the block reacts to a piston pushing it ("movable": default, push, immovable or breaks).
const int QcSignalDefinition::noteCount
Note blocks: number of notes, semitones from the lowest note (F#3, 0) to the highest (F#5, 24).
int QcSignalDefinition::offDelayTicks
Lamps: ticks until it goes dark after losing power (it lights at once).
int QcSignalDefinition::power
Strength a source emits (levers, buttons, plates, torches, repeaters).
int QcSignalDefinition::pulseTicks
Buttons: ticks until it springs back.
bool QcSignalDefinition::quasiConnectivity
Pistons: also powered by what would power the block above them, but only noticed with a block update next to the piston (quasi-connectivity, "BUD"); the world's game rule can switch it off.
int QcSignalDefinition::railReach
Rail slots: how many rails of the same block along the line pass power on.
bool QcSignalDefinition::strongPowersAbove
Torches: strongly power a conductor above them (stone on top passes the power on); the small Signal Torch does not, though it still powers a component above it directly (decision E-745).
bool QcSignalDefinition::usesItems
Dispensers: use items with a dispense action (else every item is thrown, a dropper).
int QcSignalDefinition::wireReach
Hooks: how many cells of tripwire may lie between two hooks of one line.