QcSpawnArea Struct
The footprint of a placed structure over the whole height of the world in which the natural monster spawns bring forth only its kinds (decision E-871, the spawn overrides of the original game's structures: the witch hut and its witches). More...
| Header: | #include <worldgen/generators/QcStructureSites.h> |
Public Functions
| bool | containsColumn(int x, int z) const |
Public Variables
Static Public Members
| std::optional<QcSpawnArea> | of(const QcStructurePlacement &placement) |
Detailed Description
Like guardian zones it comes from the plans alone and needs no saving.
Member Function Documentation
bool QcSpawnArea::containsColumn(int x, int z) const
Returns whether the column x, z lies in the footprint.
[static] std::optional<QcSpawnArea> QcSpawnArea::of(const QcStructurePlacement &placement)
Returns the spawn area of placement, a placed copy of a structure, if it has one.