QcStatusEffect Struct
One status effect a body has (decision E-450): its kind (QcEffectDefinition::name), its level (1 = level I) and the ticks it still lasts. More...
| Header: | #include <common/gameplay/QcStatusEffects.h> |
Public Variables
Detailed Description
Member Variable Documentation
int QcStatusEffect::level
The level, 1 = level I.
QString QcStatusEffect::name
The kind (QcEffectDefinition::name).
int QcStatusEffect::ticksLeft
The ticks it still lasts.