QcVillager Struct
A villager as it lives in the world: its record and what it is doing (not saved; a villager loaded from its chunk decides anew). More...
| Header: | #include <server/villages/QcVillager.h> |
| Inherits: | QcVillagerRecord |
Public Variables
| QcVillagerActivity | activity |
| bool | arrived |
| int | closeEnough |
| std::optional<QcBlockPos> | crop |
| int | cropLookIn |
| int | decideIn |
| QcMobLegs::State | legs |
| bool | lookChanged |
| std::optional<QcBlockPos> | openedDoor |
| double | panickedAt |
| bool | strolling |
| std::optional<QcBlockPos> | target |
| std::optional<QcVec3> | threat |
| quint32 | trader |
| QcVec3 | traderAt |
Detailed Description
QcVillagerBehaviour moves it, QcServerVillagers carries out what it does to the world.
Member Variable Documentation
QcVillagerActivity QcVillager::activity
What it is doing.
bool QcVillager::arrived
At its target (QcVillagerBehaviour::arrive): it stands instead of walking on.
std::optional<QcBlockPos> QcVillager::crop
A ripe crop a farmer walks to.
int QcVillager::cropLookIn
Decisions until a farmer looks for ripe crops again after it found none (QcVillagerBehaviour::cropLookDecisions).
int QcVillager::decideIn
Ticks until it decides again what to do (QcVillagerBehaviour::decideTicks).
QcMobLegs::State QcVillager::legs
On a long walk: the road cell it walks to first, and in water without a path to its target the road cell on land it gets out to first (QcMobLegs along the roads of QcVillagerRoads).
bool QcVillager::lookChanged
Its look changed (a new profession): clients get it again.
std::optional<QcBlockPos> QcVillager::openedDoor
A door it opened on its way and closes once it is through.
double QcVillager::panickedAt
When it last panicked at a hostile creature nearby (world time, negative: not since it was loaded; not saved; decision E-470): a panicking villager among villagers that slept lately summons an iron golem (QcVillageGolems).
std::optional<QcVec3> QcVillager::threat
The place it runs from (a hostile creature) while the creature's fleeTimer runs.