QcVillageStilts Struct
How a style over water stands (decision E-407): its pieces and boardwalks lie at one floor height above the water surface on posts down to the bottom, and stairs lead down where a boardwalk ends on dry land. More...
| Header: | #include <common/content/villages/QcVillageDefinitions.h> |
Public Variables
Detailed Description
Member Variable Documentation
int QcVillageStilts::height
Floors and boardwalks lie this many blocks above the water surface (the floor block's height).
int QcVillageStilts::maxDepth
The ground lies at most this many blocks below the water surface where a piece or boardwalk stands.
QString QcVillageStilts::post
The posts ("post", spruce log by default).
int QcVillageStilts::spacing
Posts stand every this many cells under pieces and boardwalks.
QString QcVillageStilts::stair
The stairs from a boardwalk's end down to dry land.
double QcVillageStilts::water
At least this share of the ground around a centre (the flatness samples) lies under water.