- struct Rumble
- addPad(QcGamepadInfo) : int
- backendName() const : QString
- backendName() const : QString
- bindableObjectName() : QBindable<QString>
- blockSignals(bool) : bool
- childEvent(QChildEvent *)
- children() const : const QObjectList &
- connect(const QObject *, const QMetaMethod &, const QObject *, const QMetaMethod &, Qt::ConnectionType) : QMetaObject::Connection
- connect(const QObject *, const char *, const QObject *, const char *, Qt::ConnectionType) : QMetaObject::Connection
- connect(const QObject *, PointerToMemberFunction, Functor) : QMetaObject::Connection
- connect(const QObject *, const char *, const char *, Qt::ConnectionType) const : QMetaObject::Connection
- connect(const QObject *, PointerToMemberFunction, const QObject *, Functor, Qt::ConnectionType) : QMetaObject::Connection
- connect(const QObject *, PointerToMemberFunction, const QObject *, PointerToMemberFunction, Qt::ConnectionType) : QMetaObject::Connection
- connectNotify(const QMetaMethod &)
- connectPad(const QString &, QcGamepadType, const QString &) : int
- contains(int) const : bool
- customEvent(QEvent *)
- deleteLater()
- destroyed(QObject *)
- disconnect(QMetaObject::Connection &) : bool
- disconnect(QMetaObject::Connection &&) : bool
- disconnect(const QMetaObject::Connection &) : bool
- disconnect(const QObject *, const QMetaMethod &, const QObject *, const QMetaMethod &) : bool
- disconnect(const QObject *, const char *, const QObject *, const char *) : bool
- disconnect(const QObject *, const char *) const : bool
- disconnect(const char *, const QObject *, const char *) const : bool
- disconnect(const QObject *, PointerToMemberFunction, const QObject *, PointerToMemberFunction) : bool
- disconnectNotify(const QMetaMethod &)
- disconnectPad(int) : bool
- dumpObjectInfo() const
- dumpObjectTree() const
- dynamicPropertyNames() const : QList<QByteArray>
- event(QEvent *) : bool
- eventFilter(QObject *, QEvent *) : bool
- findChild(QAnyStringView, Qt::FindChildOptions) const : T
- findChild(Qt::FindChildOptions) const : T
- findChildren(QAnyStringView, Qt::FindChildOptions) const : QList<T>
- findChildren(Qt::FindChildOptions) const : QList<T>
- findChildren(const QRegularExpression &, Qt::FindChildOptions) const : QList<T>
- info(int) const : std::optional<QcGamepadInfo>
- inherits(const char *) const : bool
- installEventFilter(QObject *)
- isAvailable() const : bool
- isAvailable() const : bool
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- isQmlExposed() const : bool
- isQuickItemType() const : bool
- isSignalConnected(const QMetaMethod &) const : bool
- isWidgetType() const : bool
- isWindowType() const : bool
- killTimer(int)
- killTimer(Qt::TimerId)
- metaObject() const : const QMetaObject *
- moveToThread(QThread *) : bool
- objectName() const : QString
- objectNameChanged(const QString &)
- padConnected(int)
- padDisconnected(int)
- pads() const : QList<QcGamepadInfo>
- parent() const : QObject *
- poll()
- property(const char *) const : QVariant
- receivers(const char *) const : int
- removeEventFilter(QObject *)
- removePad(int)
- rumble(int, float, int) : bool
- rumble(int, float, int) : bool
- rumbles(int) const : QList<QcVirtualGamepadSource::Rumble>
- sender() const : QObject *
- senderSignalIndex() const : int
- setAxis(int, QcGamepadAxis, float) : bool
- setObjectName(const QString &)
- setObjectName(QAnyStringView)
- setParent(QObject *)
- setPressed(int, QcGamepadButton, bool) : bool
- setProperty(const char *, const QVariant &) : bool
- setProperty(const char *, QVariant &&) : bool
- setState(int, const QcGamepadState &) : bool
- signalsBlocked() const : bool
- startTimer(int, Qt::TimerType) : int
- startTimer(std::chrono::nanoseconds, Qt::TimerType) : int
- state(int) const : QcGamepadState
- stateChanged(int)
- staticMetaObject : const QMetaObject
- thread() const : QThread *
- timerEvent(QTimerEvent *)
- tr(const char *, const char *, int) : QString
- updateState(int, const QcGamepadState &)
- operator=(QcGamepadSource &&) : QcGamepadSource &
- operator=(const QcGamepadSource &) : QcGamepadSource &
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