QcVirtualGamepadSource Class
Gamepads fed from outside (decision E-540): unit tests and the control interface (gamepadConnect, gamepadSet, ...) connect pads and set their buttons and axes; the input mapping cannot tell them from real ones. More...
| Header: | #include <clientcore/input/QcVirtualGamepadSource.h> |
| Inherits: | QcGamepadSource |
Public Types
| struct | Rumble |
Public Functions
| int | connectPad(const QString &name, QcGamepadType type, const QString &guid = {}) |
| bool | disconnectPad(int id) |
| QList<QcVirtualGamepadSource::Rumble> | rumbles(int id) const |
| bool | setAxis(int id, QcGamepadAxis axis, float value) |
| bool | setPressed(int id, QcGamepadButton button, bool pressed) |
| bool | setState(int id, const QcGamepadState &state) |
Reimplemented Public Functions
| virtual QString | backendName() const override |
| virtual bool | isAvailable() const override |
| virtual bool | rumble(int id, float strength, int durationMs) override |
Detailed Description
Always available; every virtual pad can vibrate, and the vibrations asked for are kept for tests.
Member Function Documentation
[override virtual] QString QcVirtualGamepadSource::backendName() const
Reimplements: QcGamepadSource::backendName() const.
int QcVirtualGamepadSource::connectPad(const QString &name, QcGamepadType type, const QString &guid = {})
Connects a pad called name of the family type with everything released; returns its id. guid names its model (profiles).
bool QcVirtualGamepadSource::disconnectPad(int id)
Disconnects pad id. Returns false for an unknown id.
[override virtual] bool QcVirtualGamepadSource::isAvailable() const
Reimplements: QcGamepadSource::isAvailable() const.
[override virtual] bool QcVirtualGamepadSource::rumble(int id, float strength, int durationMs)
Reimplements: QcGamepadSource::rumble(int id, float strength, int durationMs).
QList<QcVirtualGamepadSource::Rumble> QcVirtualGamepadSource::rumbles(int id) const
Returns the vibrations asked of pad id since it connected, oldest first.
bool QcVirtualGamepadSource::setAxis(int id, QcGamepadAxis axis, float value)
Sets axis of pad id to value, clamped like QcGamepadState::setAxis. Returns false for an unknown id.
bool QcVirtualGamepadSource::setPressed(int id, QcGamepadButton button, bool pressed)
Sets whether button of pad id is pressed. Returns false for an unknown id.
bool QcVirtualGamepadSource::setState(int id, const QcGamepadState &state)
Sets the buttons and axes of pad id to state. Returns false for an unknown id.