QcAnimator::BodyPose Struct
struct QcAnimator::BodyPoseThe rotations of a skeleton model's bones and of its whole body in one frame. More...
| Header: | #include <clientcore/figures/QcAnimator.h> |
Public Functions
| void | aimBow(const QcEntityPose &pose) |
| QcAnimator::BoneRotation & | bone(QcBoneRole role) |
| const QcAnimator::BoneRotation & | bone(QcBoneRole role) const |
| QcVec3 | leaned(QcBoneRole role, const QcVec3 &bonePivot, const QcVec3 &point) const |
| void | lieOnBack(double idle) |
| void | rowBoat(double rowPhase) |
| void | sneak() |
Public Variables
| bool | armsAimed |
| double | bodyBack |
| double | bodyLift |
| double | bodyPitch |
| QcVec3 | bodyPivot |
| double | bodyRoll |
| std::array<QcAnimator::BoneRotation, 7> | bones |
| double | capeLift |
| double | capeSway |
| double | torsoPitch |
| QcVec3 | torsoPivot |
Detailed Description
Member Function Documentation
void BodyPose::aimBow(const QcEntityPose &pose)
Aiming a bow (decisions E-425, E-984): both arms point along the view of pose, turned with the head; the right one holds the bow out in its fist, the left one reaches across the chest to the string.
QcAnimator::BoneRotation &BodyPose::bone(QcBoneRole role)
Returns the rotation of the bone role.
const QcAnimator::BoneRotation &BodyPose::bone(QcBoneRole role) const
Returns the rotation of the bone role, read-only.
QcVec3 BodyPose::leaned(QcBoneRole role, const QcVec3 &bonePivot, const QcVec3 &point) const
Returns point of the bone role, already turned by the bone's own rotation around its pivot bonePivot, carried along by the lean of the upper body (torsoPitch): torso and arms turn with it, the head (and aiming arms, armsAimed) only moves with its pivot and keeps its rotation; the legs and bones without a role stay where they are.
void BodyPose::lieOnBack(double idle)
On the back around a point just above the feet, the limbs straight, the head on the pillow; only the breath (idle) moves the arms.
void BodyPose::rowBoat(double rowPhase)
Driving a boat (decision E-920): the thighs level and forward, the arms reaching to the grips of the paddles at the moment rowPhase of a stroke (negative: resting paddles).
void BodyPose::sneak()
Sneaking on the ground (decision E-965): the upper body leans forward by sneakLean around the hips, the figure moves back by sneakBack and down by sneakDrop.
Member Variable Documentation
bool BodyPose::armsAimed
The arms aim (a drawn bow): like the head they ride on the leaning torso without turning with it, so they keep pointing along the view.
std::array<QcAnimator::BoneRotation, 7> BodyPose::bones
Indexed by QcBoneRole.