QcArmourDefinition Struct
What makes an item armour: the slot it is worn in, the armour points it gives, the set it belongs to (showcase stands and the handbook group by it) and how it is drawn on a body. More...
| Header: | #include <common/content/items/QcArmourDefinition.h> |
Public Variables
Static Public Members
| const int | maxCovers |
| const double | maxInflate |
| const int | maxLayers |
| const int | maxParts |
| const int | maxPoints |
Detailed Description
Member Variable Documentation
QList<QcArmourLayer> QcArmourDefinition::layers
Layer boxes copied from the humanoid model ("layers").
const int QcArmourDefinition::maxCovers
Most slot names in QcArmourLayer::covers.
const double QcArmourDefinition::maxInflate
Upper limit of QcArmourLayer::inflate, in metres.
const int QcArmourDefinition::maxLayers
Most entries in layers.
const int QcArmourDefinition::maxParts
Most entries in parts.
const int QcArmourDefinition::maxPoints
Upper limit of points.
QList<QcArmourPart> QcArmourDefinition::parts
Extra boxes on single bones ("parts").
int QcArmourDefinition::points
Armour points it gives ("points", 0 to maxPoints, default 0).
QString QcArmourDefinition::set
Qualified name of the set ("set"); defaults to the item's own name.
QcEquipmentSlot QcArmourDefinition::slot
Slot the item is worn in ("slot", required).