QcBoatState Struct
A boat as it moves (decision E-920), the shared physics of the server (every boat, authoritative) and the client (the prediction of the own boat): its feet, velocity and contact (motion.inWater: it floats), the direction it points to and how fast it turns. More...
| Header: | #include <common/physics/QcBoatMotion.h> |
Public Functions
| void | step(const std::optional<QcBoatControls> &controls, const QcBlockAccess &world) |
Public Variables
Detailed Description
Units like QcPhysics: metres, seconds, m/s; the yaw in degrees and the turn in degrees per tick.
Member Function Documentation
void QcBoatState::step(const std::optional<QcBoatControls> &controls, const QcBlockAccess &world)
One tick of 1/20 s: the boat keeps a share of its speed and its turn (on water and in the air most of it, on land that of the ground's slipperiness: little on grass, nearly all on ice), the driver's controls (none without a driver) paddle and turn it, it floats on water and falls without it, and moves, stopped by the blocks of world.
Member Variable Documentation
QcEntityMotion QcBoatState::motion
Its feet, velocity and contact.
float QcBoatState::spin
How fast it turns, in degrees per tick.
float QcBoatState::yaw
The direction it points to, in degrees.