QcClientSounds Class
The sounds of a client session: the cues of the last moments (oldest first, at most recentLimit), the player's own steps and the ambience loops around them. More...
| Header: | #include <clientcore/session/QcClientSounds.h> |
Public Functions
| const QcAmbience::Levels & | ambience() const |
| void | clearRecent() |
| QcLocalSounds & | local() |
| const QList<QcSoundCue> & | recent() const |
| std::optional<QcSoundCue> | record(QcSoundCue cue, quint64 tick) |
| void | updateAmbience(const QcBlockAccess &world, const QcVec3 &eye, double rain, quint64 tick, const std::function<void (const QcSoundCue &)> &play) |
Static Public Members
| const int | ambienceTicks |
| const qsizetype | recentLimit |
Detailed Description
Plays nothing itself; QcClientSession hands the cues on with its soundCue signal.
Member Function Documentation
const QcAmbience::Levels &QcClientSounds::ambience() const
Returns the ambience levels as faded so far.
void QcClientSounds::clearRecent()
Forgets the recent cues.
QcLocalSounds &QcClientSounds::local()
Returns the player's steps, landings and swimming.
const QList<QcSoundCue> &QcClientSounds::recent() const
Returns the cues of the last moments, oldest first.
std::optional<QcSoundCue> QcClientSounds::record(QcSoundCue cue, quint64 tick)
Keeps cue stamped with tick among the recent ones and returns it; none for a cue without a key.
void QcClientSounds::updateAmbience(const QcBlockAccess &world, const QcVec3 &eye, double rain, quint64 tick, const std::function<void (const QcSoundCue &)> &play)
Fades the ambience levels towards the surroundings of eye in world with rain of strength rain falling there, sampled again every ambienceTicks (by the client tick); then nearby lava may pop (a cue for play).